Kalomega builds large-scale battle games in Unreal Engine 5.8. A single director commands crews of AI coding agents working around the clock to deliver big-battle spectacle on an indie budget.
A conquest strategy and action game. Command and fight alongside armies of AI soldiers in large-scale battles. Break the terrain, break the line, take the map, with friends in co-op or against them in PvP.
quad ruplea · in engineHistorical co-op battles set in 1836. Players fight shoulder to shoulder with AI soldiers in battles of up to 1,800 soldiers on screen, in 4-player co-op or 5v5 PvP.
Remembering The Alamo · in engineEvery army in the war has its own ranks and its own history. Beat one and its book opens a page at a time, and the officers who fought you remember how.
in engineThe war's places, drawn on our own map of Texas in 1836. Every place sits where the record puts it.
Texas, 1836 · Kalomega EditionGame development is slow and expensive. Kalomega runs a different model: one founder sets direction, reviews, and makes the creative calls, while crews of AI coding agents (Claude, Codex, and Grok) build, test, and iterate around the clock.
The founder defines the vision, writes the briefs, and sets the quality bar.
The vision is broken into small, reviewable pieces of work.
AI agent crews build, test and iterate around the clock.
Every change is checked against the four pillars before it ships.
Big battles only feel good if they run fast. The performance target is fixed and measured on real hardware.
Texas LLC, active. Self-funded.
The full game, with co-op and PvP.
LLC fully operational; more RTX machines for agent crews and testing.
Continued development toward a premium Steam release.
Press, partners, and playtesters welcome.
K, Founder · Austin, Texas · kalomega.com